


It can be done by calling catapult âairâ support in the given area or increasing the combat efficiency of our soldiers in the area for a moment.Įxcept for multiplayer gameplay, the production that is described in here can also offer single-player campaign, which has got one particular purpose â to introduce the player into the fictional realities presented in the game. Noteworthy are also the spectacular actions, like for example dealing with enemies in a very showy way. In other words, we will not be able to defend ourselves from the right side if we blocked the attack coming from the left. It is very important while blocking attacks. Art of Battle, the mechanic designed just for this purpose, takes under consideration in which hand we hold a weapon.

They wanted to make the styles of combat of all factions very realistic.

The participants are very often interfered by the factions controlled by other players, so it is equally important to fight with melee weapons in a spectacular way.ĭespite unconventional approach to historic realities, meaning looking at the sides that participate in conflict, we can say the authors put quite interesting goal before them. There are of course tactical and strategic planning implemented in the game. That is why competition doesnât focus on pure action. These four guys are capable of changing the fate of the battle, showing in the key moments of clashes, making manoeuvres that are currently needed, and turning the tide on the right side. These are fearless warriors with incredible combat skills, much better than the group of warriors controlled by highly advanced artificial intelligence. Each side is represented by dozens of characters, but only four of them can be controlled by the players. These are, among others, classic combats one versus one, teamfights, where two teams of 2 fight, and Dominion that is an experimental game mode with goals similar to very popular domination game mode.
